Lebenesgues Space Filling Curves

The last of my beginning work with graphics, This is a simple recursive color filling algorithm that was used to fill polygons in OpenGL quickly.

The main Point of this project was to get me used to OpenGl's Relative coordinates in a 2d Plane so they would be easier to imagine in 3D space.

It was successful, but a bit boring.

Team Members: Michael Boone

C 2024 Michael Boone